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Production Design

I have a minor in Production Design and have worked on various short films to bring the team's ideas to life and enhancing the visual storytelling. I believe in making every detail count towards the narrative.

Drafting

I was given concept art for Age of Innocence in my Drafting for the Entertainment Industry class, then developed it into a 3d model and drafting package- including all dimensions, sections, elevations, lighting fixtures, detail callouts, and moulding- so that it could be handed to a real scene shop. Couches, desks, chairs, busts, and plants were found on SketchFab.

Set Decoration
Transformation

In my Set Decoration class, each person picked a random prompt and had to turn an existing room into that concept using primarily set decoration. Click on the image to see the description detailing my process.

Film Production Design

I was the PD for a large thesis production, titled "Go!", managing over $1K in props and leading the art department. Our primary location dropped out 1.5 days before the shoot, but the team and I managed to adapt to the new location in time to deliver the symbolic visuals required for the heartfelt story.

I was also a Co-PD on another thesis where we completely transformed 3 different locations. Click on the images to expand and see the descriptions of each set!

Set Painting

I was the set painter for a film called "Ship of Theseus". I painted wooden planks to look like old, rusted metal. I had a lot of fun using brushes and sponges to completely transform the material. Aging with paint is one of my favorite things to do. This is one of many set painting projects I did; I've painted and textured entire flats to look like concrete, barns, and many other facades.

Scenic Texturing

I was the art director and plasterer for a film called "She Was a Girl". I plastered large scenic flats to match references given by the Production Designer. I used sponges, scrapers, and more to achieve the look in a scene shop.

Facade Design

My class visited the WB backlot where each group selected a facade to turn into a record shop. I was in charge of the concept art for the signage and window decor. We gave the presentation complete with a prop breakdown, material callouts, itemized budget sheet, and setup/strike timeline.

Design Concept

Following a prompt that stated the world has been flooded and there is no evidence of humans, I designed this storytelling amphitheater the animals and fae could use. A giant crane wades through the waters, carrying animals on its back to the theater.

Slide through to see my process.

Done in Maya and Photoshop.

Themed Entertainment

Bluesky Workshops  is a themed entertainment design club at Chapman University.

I was a president and primarily work in concept and attraction design for our theme parks!

"Headless Hunt"

I designed this ride from scratch following the "Legend of Sleepy Hollow" book.

More from Bluesky!

We've designed everything from an interactive 1920s ride to quick-service snack spots. Here is a video of our 1920s land expo:

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